Second draft animation

Using the feedback I have started working more on the animation and I pretty happy with the first section, though I would like to add more movement to the boy character, but I think the transition between the thought bubble and the computer screen is nice. The final section is not yet finished, and I want to work out a more creative design for it that blends well with the rest of the animation. The parody section is also not complete, as I wanted to wait for further feedback before spending ages on them, just to make sure it isn’t insensitive or infringing on any copyright.

Below is a very rough animation test to show how I imagine the movement going at the end.

Also with out up to date work in progress animation we sent an email to the client showing how we have addressed the feedback, and asking a few questions about what we intend to do next:

Dear Marya,

Thank you for your feedback.

Please find an updated work in progress film.

We have addressed some of the feedback, and took on board a few of your ideas such as using an ‘Iplayer’ set up rather than DVD’s. We will also use a laptop rather than a TV screen at the begining to add some consistency and keep it relevant (01.25 – 01.27).

We have made it less literal, and we are still aiming to create more continuity between the sections. The style throughout will be a flat, 2D style of animation using softer, pastel colours.

In the 3rd part of the animation (00.32 – 00.47) a grainy texture has been added, we were wondering what your thoughts on this were? Should this be an effect we continue with?

The ‘parodies’ on the ‘Myplayer’ computer screen are rough drafts (01.25 – 01.27). Is this appropriate? Could we ask for your advice in terms of the sensitivity towards the subject with regards to the parodies?

At the end the intention is that the cape is on a poster and it flys off, though this isn’t quite clear visually yet. As per making the piece loop, at the end (01.28-01.35) the red cape will wipe across the screen and the first frame can be put in behind it for it to start again.

Some of the sections are still at the hand drawn animatic stage, but we have discussed our next steps moving forward. These were made before the feedback was given, so the comments made in the previous email will be taken on board.

We look forward to your feedback.

Kind regards,

Maddy Caulfield

Group D

Personal Branding Weekly Reflection 7

23rd-29th April

Development

This week I focused on getting my show reel together as I feel this is a really important part of a website. I found that I didn’t have enough work that I would consider ‘finished’, but I used what I had to make a reasonably successful showreel. I created an introduction animation so that straight away my style and tone was evident, this also included my name and I added contact details at the end. I have been given some feedback on it which I will take on board and edit accordingly.

Areas for development

Shorten my show reel to make it smoother, and reduce the time spent on the beginning. Change around some of the images for more professional looking ones and also make sure my most current work is at the beginning, as an employer might not necessarily watch the whole thing. I will also continue the design of my website and include my showreel.

Report Proposal Weekly Reflection 7

23rd-29th April 2018

Development 

This week had been very productive, using my research and feedback I produced my first draft proposal and I am happy with the direction I am going in. I have written is a reflective report as I was slightly confused about the structure, this was entirely my fault for not reading through the brief properly and asking questions when I was confused. Because of this I may change to a standard essay as I think this might better reflect the way I work. Although I love working practically I think I am trying to force the work into the essay rather than using my work as a basis for the essay. I will discuss this further and come to a decision when I am certain, but I will continue along the same topic just structure things slightly differently.

Areas for development

Add to and adapt my first draft and submit it for feedback, and make sure my bibliography is fully referenced and correct.

BBC Collaboration Project Weekly Reflection 8

23rd-29th April 2018

Development

This week I made the most progress animation wise, I now have a rough draft that I can build on. I have lots of feedback for this that I will use to improve it, though there are many things I would like to change as I think the animation isn’t as good as I know I can make it. I also looked in Robin Davey, an animator whose style I really like and would like to include more of this kind of style moving forward.

Areas for development

Continue to work on my animation and continue to collaborate with the team to add some consistency. I am finding this a bit of a struggle, as some team members aren’t at the same point yet and it’s difficult to continue while we are all at different points. I am hoping that in the next week we can progress further as a group.

First Draft Proposal

Maddy Caulfield Research Report Proposal

Working Title

Explore the Greek myth ‘Psyche and Eros’ and its influence on animation, film and literature, and how it has informed my own practice.

Aims and Objectives

In my research report I will aim to show how big an influence Greek mythology has on modern story telling techniques, and in turn animation. I want to compare interpretations of the ‘Psyche and Eros’ myth (sometimes referred to as Cupid and Eros), from modern literature such as ‘Till We Have Faces’ by C.S. Lewis to Disney animation such as ‘Beauty and the Beast’ and ‘Cinderella’. From this research I intend to explore my own interpretation of the story and create character designs and puppets that reflect this.

Method

In order to achieve these aims I will begin with researching Greek mythology in a wider context and specifically the myth I want to cover. I will use online sources, books, and films to help with this (I have added some of these to the bibliography). I will then study other interpretations of the Myth, both directly such as paintings, poetry and stories, and indirectly. For example, ‘Romeo and Juliet’ and ‘Beauty and the Beast’ whose stories resonate with the themes and structure of the original Greek myth. I will look at its effect on Psychology that is explored in ‘Love and the Soul: Psychological Interpretations of the Eros and Psyche Myth’, a book I intend to read further (Gollnick, 2016).

I will also look into how myths have influenced story structure and fairy tales, using sources such as Christopher Vogler and Joseph Campbell, and link this back to ‘Psyche and Eros’ and ‘Beauty and the Beast’.

As I am conducting this research I will be creating sketches and story ideas inspired by my findings and other animators/artists, and part of the essay will address my own creative development. I also want to develop my understanding of how books are adapted to screen and other media. I will use various materials and methods such as drawing, digital, maquettes, animation tests, storyboarding and animation to create my own interpretation of the myth and culminate in a finished, working puppet. I will record my process from initial development all the way through to the materials, techniques, final product and an evaluation of its success.

Background Research

I have long been interested in Greek mythology, as this is such a huge topic I thought it best to focus on one specific story, and chose the ‘Psyche and Eros’ myth. I used the book ‘Mythos’ by Stephen Fry as a starting point, Fry introduces the story ‘as the strongest candidate for First Ever Novel: The Golden Ass, by the Roman writer Apuleius. The story’s influenced so much Western thought, folk literature and art’ (Fry, 2017 p.160). Greek mythology is allegorical, it was used to explain the world when the world was very big and frightening. I think that part of the reason they are still popular today is because they address human nature and desire, which hasn’t really changed much in 3000 years.

I have started some preliminary research into the origins of ‘Beauty and the Beast’, and how it fits into the essay. It is a story that has been passed down through folk tales and word of mouth, first being written and recorded by Madame Gabrielle-Suzanne de Villeneuve in 1740 as ‘La Belle et La Bête’. It falls under the Aarne-Thompson type of ‘The Search for the Lost Husband’ (Multilingual Folk Tale Database 2018), and is believed to be directly influenced by Greek mythology. ‘The myth of cupid and psyche is one of the oldest tales to evidence ‘the search for the lost husband’ trope, and is considered by many scholars to be the first ever literary fairy tale.  The similarities between this legend and Villeneuve’s ‘Beauty and the Beast’ are so striking, it is very likely to be a direct descendant.’ (Pook Press, 2017).

I have also started to look at a few artists and animators who inspire me, and some who have a style I would like to emulate in my own work. For example, John Kenn Mortensen (fig 1) creates creepy, unsettling illustrations with just pen and post it notes. As a place to start I think creating lots of small sketches will be a good way to explore ideas. From this, the work of puppet company ‘Stiches and Glue’ (fig 2) would be a good company to look into further, to help with the actual construction and fabrication of the puppet.

Chapter titles

Introduction– Outlining what I want to achieve in the essay, the major themes and resources I will be using, and a brief summary of what is in each chapter.

Chapter one: A brief history of Greek Mythology– I will introduce the topic and provide some background information such as why mythology exists, what is its purpose, and why will still use it today.

Chapter 2: The tale of Psyche and Eros- Here I will introduce the myth and analyze its different interpretations, looking at how history has effected how it is viewed.

Chapter 3: Disney and the Beast- This chapter will look at how Greek myths and Disney connect, as well as addressing story structure and fairy tales. I will then specifically look at the link between ‘Pschye and Eros’ and Disney’s telling of ‘Beauty and the Beast’.

Chapter 4: Good artists copy, great artists steal- Discussing how animators and artists take old stories or writers work and turn them into their own narrative.

Chapter 5: Design and fabrication- Here I will go in depth about my interpretation of the story based on my research and how I have used it to create my own work, with photos and sketches as primary evidence.

Conclusion- A summary of my findings, an evaluation of how I think my practical work has gone, and what I would do differently next time.

Conclusion

I think that the difficulties I may encounter doing this essay will be finding academic and reliable research, as I have found it somewhat difficult to find evidence. Saying this I believe it is out there and it will just be a case of reading through everything and pin pointing the sources I need. The other difficulty may be evaluating the success of the puppet at the end, as this can be subjective. In order to combat this, I will ask both professionals (such as Barry Leith) and peers of what they think of the final product, and take this into consideration. My next step will be to continue gathering research and evidence to give me a solid foundation of knowledge that I can build on.

Word count: 1097

Bibliography

Beauty and the Beast, (1991). Film, Directed by Gary Trousdale. USA, Walt Disney Feature Animation.

Cinderella, (1950). Film, directed by Clyde Geronimi. USA, Walt Disney Productions.

Elliot, A (2018). Adam Elliot Clayographies. Available at: http://www.adamelliot.com.au

Fry, S (2017) Mythos. Great Britain, Penguin Random House UK.

Gollnick, J (2006). Love and the Soul : Psychological Interpretations of the Eros and Psyche Myth. Waterloo, Wilfrid Laurier University Press.

Karas, M (2018). Greek Mythology. Available at: https://www.greekmythology.com

Kenn, J (2016). Don Kenn Gallery. Available at: http://johnkenn.blogspot.co.uk

Lewis, C S (2017) Till We Have Faces. San Francisco, Harper One.

Multilingual Folk Tale Database (2018) Available at: http://www.mftd.org/index.php?action=atu

Pook press (2017). Beauty and the Beast: A history of the tale. Available at: http://www.pookpress.co.uk/project/beauty-and-the-beast-history/

Shakespeare, W (1913) Romeo and Juliet. London, Lippincott Company. Available at: https://www.stmarys-ca.edu/sites/default/files/attachments/files/Romeo_and_Juliet.pdf

Stiches and Glue (2018). Stitches and glue. Available at: https://stitchesandglue.com

Vogler, C (2007). The Writers Jouney. Michigan, McNaughton & Gunn Inc. Available at: http://craftywriters.club/reading/christopher-vogler-the-writers-journey.pdf

WRIGHT, G.A., (2010). Ancient Greece’s Excellent Adventure: Classical Myth on Screen and Online. Literature/Film Quarterly, 38(2), pp. 163-165.

 

Possible styles and influences

John Kenn Mortensen 

https://wowxwow.com/artist-profile/john-kenn-mortensen

‘John Kenn Mortensen was born in 1978. He is a Danish artist who lives and works in Copenhagen. Mortensen is a master with pen and paper and his imagination is second to none. During the day, he employs these skills as an animator and director of children’s television programmes.’

Mortensen has been an artist I have liked for a long time, I love the simple pen style and the horrible looking creatures he creates. I think knowing that he is a children’s TV animator makes it all the more creepy.

Adam Elliot

http://www.adamelliot.com.au

Elliot is an Australian animator who I have mentioned many times, and have done previous essays on, but his style remains a strong influence on me. When creating my own puppets I would like to use some of the techniques he does, with a focus on the use/lack of colour.

Adam Elliot and Characters-thumb-860xauto-56184

Stitches and Glue

https://stitchesandglue.com

‘A Creative Design house specialising in Character Creation. Puppet, Costume, Toy and Mask Makers working within the Special FX Industry for Theatre and Film, based in London, England.’

I stumbled across this company in a previous project, but their work and style has really stuck with me. Especially as they have a large focus on theatre which is something I am very interested in.

 

Feedback

After talking with Lynsey I feel I have a better understanding of what is required and a clearer sense of structure. I will aim to have a draft completed by next week in order to get more feedback before hand in.

As I suspected the subject I wanted to cover was a bit too broad and I needed to specify a bit more. I am also set on doing the 5000 word research report so I can link it into my own work, and create work inspired by my research. I will be looking in depth at the ‘Psyche and Eros’ myth and use that to make my own character design and puppet based on it.

In order to do this I will look at other interpretations of the myth and examples of artists and practitioners who work in a similar way.

Here are some of the sources I will be using in the future and currently:

Lewis, C S (2017) Till We Have Faces. San Francisco, Harper One.

Fry, S (2017) Mythos. Great Britain, Penguin Random House UK.

WRIGHT, G.A., (2010). Ancient Greece’s Excellent Adventure: Classical Myth on Screen and Online. Literature/Film Quarterly, 38(2), pp. 163-165.

Gollnick, J (2006). Love and the Soul : Psychological Interpretations of the Eros and Psyche Myth. Waterloo, Wilfrid Laurier University Press.

Karas, M (2018). Greek Mythology. Available at: https://www.greekmythology.com

 

First draft animation and feedback

Using my previous storyboards an animatics I have created a first draft of the animation that I will build on. I am happy with the pacing and the assets I have made, though I think they still have a lot of work to go into them. After some feedback from Jon there are some things I will change:

  • More movement and bounce for the child character at the beginning, push the pose
  • Make the character smaller so there is more room for the thought bubble
  • Change the style of the text and it looks a little out of place
  • Smoother transition between thought bubble and computer, parent the text to the asset so that they change size at the same time
  • Add some sound effects such as a ‘click’ for the mouse button
  • Add a loading circle or bar to the ‘My player’ page to make it a bit more interesting
  • Change the design of the background at the end, do we need the desk? Perhaps the objects could be floating.
  • Consider composition of the final shot