24th-30th December 2017
I had this week off for christmas!
24th-30th December 2017
I had this week off for christmas!
17th- 23rd December 2017
Development
This week I didn’t really progress too much, but I did purchase the supplies for my puppet, and did a mock up of what my character would look like as a hieroglyphic. This wasn’t very successful but I like the idea of it.
Areas for Development
Next I need to start my puppet so that I can begin experimenting and animating. I also want to begin storyboarding my ideas and start to think about what I would like as my background.
Resources
I thought it would be fun to start creating some images of by beast throughout time to go with the story. This shows him as a hieroglyphic in ancient Egypt, although it doesn’t look very good. I think having a few of these images that show my character thought history will add an interesting touch to my project.
Roland Barthes was a french writer who developed 5 narrative codes, kind of like rules that make a good story. Although of course rules are made to be broken, they do provide a good idea of how to structure a narrative. The code that most applies to Jekyll and Hyde is the Hermeneutic code.
This is when elements of the story are left out or not explained, and exist as an ‘enigma’ and only the development of the story will provide answers. This will make the reader want to tie up these loose ends and keep reading. It provides suspense. In order to do this delaying tactics can be used, Barthes gives a few examples of this. ‘”Snares” (deliberate evasions of the truth), “equivocations” (mixtures of truth and snare), “partial answers,” “suspended answers,” and “jammings” (acknowledgments of insolubility)’. A good example of this being used is a detective novel, a murder/crime has happened and we as the reader and the detective have to piece together what happened, and we only find out the truth at the end. It is is important that the writer themselves knows what is going to happen in the end, so that they can block the truth in order to make it more suspenseful.
https://www.cla.purdue.edu/english/theory/narratology/modules/barthescodes.html
https://en.wikipedia.org/wiki/Roland_Barthes
Kurt Vonnegut is an american writer who came up with 8 rules for story writing:
1. Use the time of a total stranger in such a way that he or she will not feel the time was wasted.
2. Give the reader at least one character he or she can root for.
3. Every character should want something, even if it is only a glass of water.
4. Every sentence must do one of two things—reveal character or advance the action.
5. Start as close to the end as possible.
6. Be a Sadist. No matter how sweet and innocent your leading characters, make awful things happen to them – in order that the reader may see what they are made of.
7. Write to please just one person. If you open a window and make love to the world, so to speak, your story will get pneumonia.
8. Give your readers as much information as possible as soon as possible. To hell with suspense. Readers should have such complete understanding of what is going on, where and why, that they could finish the story themselves, should cockroaches eat the last few pages.
http://blog.bookbaby.com/2013/11/kurt-vonneguts-8-rules-for-writing-a-short-story/
10th-16th December 2017
Development
This week I began looking at more of a backstory for my character, which I found really fun. At the moment it is just a set of bullet points, but I think it would be interesting to write it out as a proper story. I also created some initial poses and expressions, and some concept art of the character in an environment. I think most that most of the expression from my character will be in the eyes and mouth, but I also want to start thinking about animating the body and fur, so that the character has a sense of weight.
Areas for Development
Next I need to start developing my puppet, and start sketching for other areas of the project such as the lifecycle and other characters that he might interact with. I will use some of the things I have mention in the background story to help with this.
Resources
I mostly used my imagination this week, as I did more work on the design rather than the research towards it. I used photo shop to create the poses, expressions and concept art.
I have very influenced by a past student film by Stephanie Dulieu and Fiona Dulieu (2013).
I really like the combination of the puppetry and 2D animation, this similar to what I hope to achieve.
I have started to look at a few different poses and creating some images that give the character a sense of scale. He is very small but his bear like design makes him seem as if he is going to be quite. I like this bit about him, and I think in the actual animation it will be clear that he is small as he will be surrounded by large objects.
I have started to play around with different expressions and eye movements for my character. I think there is still some extra movement that could be added to exaggerate and make the emotions clearer, but I don’t want to over complicate things too much. I have settled on the technique of using 2D tracking on top of my stop motion puppet.
I have been coming up with a few ideas about what my characters back story might be:
4th-9th December 2017
Development
This week I developed some more ideas and sketches using different animals and my own imagination as inspiration. I found it very useful to have lot son images to work from. I also started to look at other beasts that were similar to mine, such as Where the Wild Things Are, and other uses of a ‘friendly monster’. I really wanted to start working practically so I made a small model out of sculpy and plasticine. This didn’t go as plan, but it helped me to move my ideas in a better direction. Originally I thought it would interesting to have a puppet made of paper, but from making this initial model I moved away from the idea as it didn’t look how I wanted it too and would have been overly time consuming. From this I created more sketches and the character became a bit more friendly looking and more like a bear or a lion. I turned these sketches into a more polished digital turn around that will be the basis for making my puppet.
Areas for Development
My next area for development will be to come up with a more concrete backstory, and begin to look at how my character my move and react. I want to start creating some different facial expressions and start to work digitally, and I want the face to animated over the top of the puppet.
Resources
I mostly used images from google as inspiration for shape and texture, and from my sketches I began to think of other characters that it reminded me of. This included ‘Where the Wild Things Are’, ‘Big Hero 6’, ‘Yellow Submarine’, and ‘Monsters inc’.