Meeting with my team for motion graphics

Today the team had a meeting and we discussed our initial ideas, and came up with a concept. We are sticking with silhouettes and shadow puppetry, but using elements of colour for important moments, like red for R’s eyes, and gold for the straw.

As a group we broke the story into it’s six parts and assigned a person to animate it.

  1. Dad tells king his daughter can turn straw into gold. (Maddy)
  2. King locks girl in room and tells her she will be killed if she can’t do this. (Michael)
  3. Little man appears and turns the straw into gold, requesting a ring, the kind returns and wants more, little man appears again and requests a necklace. (Harriet)
  4. The king wants even more, but promises to marry the girl if she can make straw into gold for a third time, the little man appears and does it on the condition that he gets her first born baby. (Daniel)
  5. The baby is born and the little man appears, he gives her a chance and tells her if she can guess his name in three days he will not take the baby. (Cassy)
  6. The now queen sends a messenger to find out his name, after two nights he comes back with nothing, but on the third night he sees the little man chanting his name around a fire, ‘Rumplestilstkin’, and he is so angry he dies. (Cat)

Our next step is to turn this into a script, and work on some images to use as the basis of the animation.

Weekly Reflection Motion Graphics

23rd-29th October 2017

Research Sources 

  • Youtube and Vimeo to find examples of motion graphics
  • Previous artists I have come across like Lotte Reinger, I then used youtube to look up examples of her work

Development

This week I began the first steps of development for this motion graphic project. I met my team and we discussed ideas that we had, and analysed the story we had been given. I feel my leadership and organisational skills have developed this week, as this is the first time we have had the opportunity to work in a large group. We settled on a basic style we wanted to achieve (shadow puppets) and did our own research individually.

Areas for Development

My next area of development will be to break down our story into 6 beats, and decide who would like animate which bit. I want to try and keep on top of timings for this project, as this is where I feel I have fallen short before. We need to make sure we keep meeting as a group and discussing all of our ideas.

Erich Heckel

http://www.artnet.com/artists/erich-heckel/

“Erich Heckel was a German artist and founding member of the influential German Expressionist group Die Brücke. His angular woodcuts and paintings, described both the chromatic world and the inner emotions of the artist, as seen in his work Roquairol (1917). Born on July 31, 1883 in Döbeln, Germany and studied architecture in Dresden at the Technische Hochschule where he met other founding members of Die Brücke. In 1905, along with Ernst Ludwig Kirchner, Fritz Bleyl, and Karl Schmidt-Rottluff, Heckel established the movement by opening a collaborative workshop, which allowed for the cross-pollination of ideas through the shared production of paintings, prints, and sculptures. In a protest against established forms of art and the popular aesthetics of their day, Die Brücke artists found inspiration from a wide range of sources, including Fauvism, Edvard Munch, indigenous art from Polynesia, Vincent van Gogh, and medieval German artists.”

I wanted to mention this artist as his use of black and white in his prints is reminds me of shadow puppetry, trying to simplify something down into it’s basic shapes whilst it still being recognisable. This is something I can use as reference for this animation.

Analysing camera shots in Animation

Wall-E 2008

Click to access Wall-E.pdf

The essay above points out the use of wide shots in the first 5 minuets of Wall-e. These are geography shots, but Wall-E slightly breaks the general rule of an establishing shot, because the film in mostly set in space. It begins with an extreme wide shot of a galaxy, setting the audience up for something space/sci-fi related. It gradually gets closer till we have a shot of earth but not as we know it, it is covered in fog and is an orange dust colour. It then slowly zooms over a city, buildings made of rubbish and the world collapsing. This sets up how small the earth is, and how small and perceivably insignificant our main character is on it. It shows that there is a big challenge up ahead. The change of scale and colour from the huge, bright expanse of space to the small, dull planet earth suggests something bigger than ourselves.

The music played over the top adds another important element, it is an old, upbeat song, and sings about ‘ A world outside our own’, suggesting the character is going to have to move outside of what he knows. It also references to later in the film, when Wall-E watches old films and romances. The upbeat nature juxtaposes what we are seeing visually, making us nostalgic for a world that has long gone, and we are left with a wasteland.

 

Robots 2005

I have started looking at the opening scene of Robots directed by Chris Wedge. It opens on a geography shot of the outside of a house, that is similar to what we know but slightly different. From this we can tell the film isn’t set in our modern world but in alternative one, and from the title of the world we assume they are robots. The lines are curved and the light is yellow in town, it seems peaceful and happy, an idilic family life. Although set in what would be a highly technological age, the tone makes it seem like a 1950’s Good Housekeeping magazine. This is achieved with the juxtaposition of the robot characters and the colour and style used.
Our main character then enters through a door in a mid shot which we can assume is the door to the house that was just established. He is framed by the door, and we can tell hat he is our main protagonist. The doorway shot is square like the character, showing he is strong and sturdy, whilst the wife is framed by the window which is circular. This again reflects her feminine shape, and perhaps suggests a stereotypical stay at home mum and working dad dynamic. There is a lot of focus on the characters faces, we have a close up of both wife and husband, their eyes looking lovingly at each other. We can tell they have a happy relationship. The wife says he has ‘just missed the delivery’, and we can see the van driving away though the window. The use of the window gives us further geography of the surrounding area. This a play on word, as we soon find out that the ‘delivery’ is a baby that has been delivered in a box.
The wife character then says ‘don’t worry, the fun part is making the baby’. A comedic ‘sexy’ jazz song is played to insinuate something else, when in reality they are literally making the baby out of robot parts. We then have lots of close up shots in a montage of them making the baby.
After this we are again shown a wide shot of the outside of the house, this time the colour has change to night time, insinuating the passage of time.

Lotte Reiniger

Lotte Reiniger was a German filmake, born in 1899, renowned for her use of shadow puppets and silhouettes. She often used fairy tales as the basis for her stories, one of her earliest productions being a version of Cinderella (1922).

“Nobody else has defined a form of animation as authoritatively as she did, and the opening section, where scissors make the first cuts into the main character, conjuring her out of simple raw materials, displays the means by which the story is fabricated and marks it out as a product of her labour.” Dan North, 2009.

She retains many elements of traditional shadow puppetry, by showing the process and reminding the audience that this is not real life, it is a story and a process.

“Animation is already well suited to fairy tales, which have provided story material for Reiniger, Jiří Trnka, Ladislas Starevich, Ray Harryhausen, Jan Švankmajer and that Disney bloke (Disney also released a cartoon of Cinderella in 1922, and a feature film of the same story in 1950, four years before Reiniger’s own remake). Animation allows the construction of a completely fabricated fantasy space that is bracketed off from the real world, evoking the enclosures of memory and imagination (though I might argue that Disney’s approach was less to do with evoking the imaginative and ephemeral experience of fairytales, and more about reshaping those tales in order to fit into the house style of his company). Animated figures provide archetypal rather than definitive renderings of fairytale characters, and particularly in Reiniger’s monochromatic stories, the images allow space for the viewer’s imagination to fill in the gaps. Her silhouettes make the gestures of the characters and carry out the actions that comprise each tale, but they are a partial conjuration, a world into which we peer rather than disappear. This is not meant to sound like an insult to Reiniger; her films are evocative and engrossing without pretending to present a definitive reading of the fairy tales. The shadows seem more like the ghostly accretion of many different versions pushing to the surface of memory.” Dan North, 2009.

http://www.telegraph.co.uk/technology/2016/06/01/lotte-reiniger-the-pioneering-film-maker-whose-shadow-puppets-in/

https://drnorth.wordpress.com/2009/10/20/lotte-reinigers-cinderella-1922/

Shadow puppets

After a discussion with my team about how we wanted to progress with this project, the idea of using shadows and silhouettes caught my attention. I think this would a simple way to allow for characters without it becoming complicated and time consuming.

Traditional shadow puppetry originated in Chine over 2000 years ago, and was a tool used to tell traditional stories and what we would now know as fairy tales. It was a technique that was used to entertain people from all walks of life, as it was quick and cheap to set up. It didn’t require elaborate sets or costumes, simply paper puppets and a light source.

Although beginning in China, this technique has been used across multiple cultures. For example the video below shows a traditional Indian puppetry piece. This technique has a a very similar concept to early cinema, the use of strong, clear movements and silhouettes were essential, as well as the music and sound. It relates nicely to fairy tales, the way it has been around for thousands of years and has evolved and changed in modern times.

The video below used a traditional Japanese story as its basis, and has a narrator throughout. I like that you can see the hands through the shadow. It shows the process of how the story is made.

This advert for ‘Surf’ uses the idea of shadow puppets in a much more modern way, it uses real people that have been highly edited. Again it allows you to see the strings that are holding the piece to together, and the sticks that are holding up the props. I think this lets the audience know that it is in a ‘shadow puppet style’, without this little details it would just be another advert. I think retaining the process as part of the final product gives it a lot more energy and relevance.

https://www.chineseshadowpuppetry.com/copy-of-history

 

Short stories told with motion graphics

To get a bit of inspiration I have looked a few different examples of how other people have used motion graphics to tell a story.

A lot of the motion graphics I have seen stick to a similar 2D, fast paced, upbeat style. The one above is done in more of an advertiser friendly style. I would like to veer away from this style a bit if possible, as it can feel quite ‘samey’.

This motion graphic achieves much more of a story in a very simple way, using just shapes and a few words. I really like the simplicity of it, although it is a student made film and doesn’t have the same professional finish, and feels a bit slow at times. I think getting the balance between pacing and simplicity will be useful in this project.

I really enjoyed this animation, but I think it strays away from actually being a motion graphic, it is very focused on the character, and although entertaining could be made easier to understand.

Final Evaluation Inanimate Objects

I found this project challenging, but I feel I developed lots of skills. I think what I found challenging was not having a character with eyes or limbs, this was something I hadn’t thought of before with in stop motion, but was an interesting idea to develop. I started my research with examples of animations that use inanimate objects, and went on to research some history of magic. I found examples of victorian magicians, which I think worked well, as this is partly how animation and practical effects started. From here I started to story board ideas, establishing the scenario, creating a conflict, then a resolution. I think my skills have mostly developed in a practical sense, for instance my knowledge of software, cameras and lighting. I think these skills will be very helpful moving forward. I have also learnt the importance of testing and doing different versions of my animation. This requires time and patience, and I feel I now have a greater understanding of this.

My main struggle came in the post production stage, with the masking of my animation. In the future I will pay closer attention to detail with where the rigs are placed, and the position of shadows. I am not completely happy with the final product, there are many areas where the masking could be improved and the movements made clearer. But overall I can see my progression from last year, and as it was the first project it took me a little while to gain back my confidence with animating. I feel positive that I can build upon these skills learnt throughout the year.

My next target is to improve my skills on after effects and the masking tool, and also to be more patient and conscious of timing. I think my overall downfall was simply running out of time to get everything finished.

Rumpelstiltskin

Our group has been given Rumplestilstkin (which I now refer to as R because it takes a really long time to type). The video below shows a very child friendly version of the story, as fairy tales have often been changed and adapted for this audience. In reality they were meant as gory tales with a moral message, and our idea of what a fairy tale is has been ‘disneyfied’. The version of R we have been given is closer to the Brothers Grimm version written in 1812, and revised in 1857 with a more grisly ending.

I few years ago I was in a play based on a few different Grimm tales including this one, we used lots of puppetry and a simple set to tell the story. I think I can use this past knowledge and understanding to develop an idea, for example I think the use of shadows in this production could be something to look into.

IMG_0375

I began by breaking the story down into it’s main elements, and then further broke it down into 6 ‘beats’.

  1. Father tells the king that his daughter can spin straw into gold
  2. King locks the girl in a room until she does this, or she will be killed.
  3. A little man appears and in return for turning the straw into gold, he wants her necklace. He returns on the second night and requests her ring. On the third night, when the girl has nothing left to give, her requests that she give him her first born child
  4. The king marries the girl, and they have a child a year later. The little man appears and says that if she can guess his name after three days, she can keep her child.
  5. After two nights of no luck, she sends a messenger to find the answer, and he sees the little man chanting his name
  6. The girl says R’s name and he stomps so hard he rips himself in two

Research and other interpretations

  • Has been retold for over 4000 years, with hundreds of different interpretations across the world
  • Films, animations, and mentions in lots of TV such as ‘Once upon a time’
  • In this German version his name translates as ‘little rattle stick’, and his similar to ‘Rumplegeist’ meaning poltergeist, suggesting he is mischievous, or disguises himself
  • It also translates into ‘limp’, suggesting he is old, could be represented by a cane or a walking stick, or maybe the sounds of a stick hitting the ground?
  • In the Aarne-Thompson classification system (a system to classify folktales) this is no.500, meaning ‘The name of the Helper’
  • ‘Rumplestiltskin principle’ refers to a psychological term that identifies the importance of using people by personal names
  • In some versions when the father says the ‘straw-to-gold’ phrase he is really referring to his daughters beautiful hair and the kind misunderstands. In others the girl is lazy and ugly.
  • Some people have interpreted it as a tale of womanhood, R himself being a phallic symbol: ‘The name ‘Rumpelstiltskin’ could also suggest a darker theme, with ‘little rattle stilt’ taking on a phallic interpretation. The impish creature ‘makes gold’ with the young girl each night, and then demands her first born (which may very well be his to take). Thus the story could be interpreted in the form of a ‘women’s tale’; a forewarning about what married life could be like for a young, un-educated and easily manipulated female.  It is only once the girl knows what to call the visiting imp (thus gaining masculineknowledge), that she is able to control her own fate.’
  • The ‘spinning’ could relate to the ‘three fates’ of greek mythology.
  • This further relates to the rule of three that is often used in fairy tales, this is because it is more memorable, and relates to many religions, in particular the holy trinity and many other mentions of the bible
  • In this version this is mention directly, ‘Caspar, Melchior, and Balthazar’, the names of the three wise men
  • Some people have seen R as a representation of the Devil, this could be used to develop some kind of character design?

http://oaks.nvg.org/folktale-types.html

https://en.wikipedia.org/wiki/Rumpelstiltskin

http://www.bbc.co.uk/news/uk-35358487

http://www.pookpress.co.uk/project/rumpelstiltskin-history/

http://tvtropes.org/pmwiki/pmwiki.php/Literature/Rumpelstiltskin

https://slice.mit.edu/2009/08/16/the-rumpelstiltskin-principle/

https://www.britannica.com/topic/Fate-Greek-and-Roman-mythology

https://fairytalez.com/blog/the-power-of-three-why-fairy-tales-often-feature-a-triple/

https://bible.org/seriespage/3-use-three-bible